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ABOUT SAITEK KASPAROV CAPELLA MODEL K04 ELECTRONIC CHESS COMPUTER

 

SAITEK KASPAROV CAPELLA Electronic Chess Computer -  picture taken from computer.

SAITEK KASPAROV CAPELLA Electronic Chess Computer -  picture taken from computer.

 

Your chess computer is a unique chess partner. Its strong program gives you a great game whether you are a beginner or just want to improve your skill.

SAITEK KASPAROV CAPELLA uses advanced single-chip microcomputer technology and gives you up to 60 hours of play on 4 AA/R6/AM3 alkaline batteries.

 

SAITEK KASPAROV CAPELLA MODEL K04 GAME CHARACTERISTICS

 

  • LEVELS OF SKILL:  SAITEK CAPELLA has a total of 64 skill levels for casual play, tournaments, speed chess, analysis and problem solving. Remember that just like a human being the computer becomes stronger when it has more time to think about its moves.
  • GAME MEMORY:  You can interrupt a game at any stage (even when the computer is thinking) simply by pressing STOP. Play is interrupted and all lights are turned off to conserve battery power. The computer will remember the position for up to 24 months and be ready to resume play when you turn it on again by pressing GO. The level and all other parameters will remain unchanged.
  • NON-AUTO:  Normally, as soon as you have made a move on the sensor board, the computer immediately begins to compute its reply. But there are situations in which you just want to enter moves. For instance you may want to try a special opening against the computer, one it doesn’t play of its own accord. Or you may want to force it to play a certain continuation in order to understand a complicated position.
  • THE COMPUTER AS A REFEREE:  The NON AUTO mode has another important use. When you play a game with a friend press NON AUTO and then play the game on the sensor board. The computer will act as a referee and advisor. It will protest if anyone makes an illegal move, and if either side needs help he can always press PLAY and get some advice from the computer.
  • INFORMATION FROM THE COMPUTER:  Would you like to know what your electronic chess partner is doing while it is computing a move? Well, your KASPAROV chess computer will gladly tell you, giving you a wealth of information on its thought process. It will show you which move it is presently considering and its evaluation of the current position. This is not just of passing interest - it can help you to learn more about the game.
    • Press INFO while the computer is thinking. It will show you the best move it has found so far. Note that the INFO light is turned on.
    • If you press INFO a second time (while the computer is thinking) the lights on the left-hand side of the board will show you what it thinks of the current position. The evaluation is on a scale of 1 to 8. This is how to interpret the display. Light Meaning:
              • 8 White has a winning position.
              • 7 White has a clearly better position.
              • 6 White has an advantage.
              • 5 The position is balanced.
              • 4 The position is balanced.
              • 3 Black has an advantage.
              • 2 Black has a clearly better position.
              • 1 Black has a winning position.

      You can watch the evaluation change as the computer looks more deeply into the position.

       

  • ADVICE FROM THE COMPUTER:  During a game you may reach a position in which you can’t think of a good move. Just press INFO. The computer will suggest a move for you, using lights to indicate that this is only a suggestion. You can accept its advice or play any other move you like.
  • VERIFYING THE BOARD POSITION:  It may sometimes happen that you have upset the pieces on the board or for some other reason are not sure that the position is correct. In such cases you can always ask the computer to show you the proper location of each piece.
  • SETTING UP A SPECIAL POSITION:  If you want to set up a special position which contains only a few pieces, then it is better to start from scratch. Press SET UP and NEW GAME. This clears the board of all pieces. You can now enter the position as described above.

 

Excerpts taken from the SAITEK KASPAROV CAPELLA user manual and box.

 

Information on Saitek Kasparov Model K04 Capella (1998) Electronic Chess Computer
Saitek Kasparov Model K04 Capella (1998) Electronic Chess Computer

Technical Specification

Saitek Kasparov Capella (1998)

Saitek Kasparov Model K04 Capella (1998) Press Sensory Chess Board
Saitek Kasparov Model K04 Capella (1998) Game Control Buttons
Saitek Kasparov Model K04 Capella (1998) User Manual

Sensory Board

Control Buttons

User Manual

Spacious Mind

Schachcomputer.Info

Active 2017

Tourn. 2015

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T1

T2

T3

T4

T5

Final

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MANUFACTURER

PROGRAMMER

Saitek Industries

Frans Morsch

2200 USCF

1998

195,00

1897 SSDF

Year:

MFR ELO:

Original Price:

Wiki ELO:

Model #:

K04

My Serial #:

SZ4717245

Processor OEM

Hitachi

Processor:

H8

Speed:

Type:

8 Bit

10 MHz

ROM:

16 KB

RAM:

512 Byte

Battery Type:

4 x AA

Power Adapter:

9V DC +/- 300 mA

Display:

LCD4P7S16LEDs

Board Type:

Press Sensory

Overall Size:

Board Size:

8x8 in

12.1/4x12.1/4x1

Options Select:

Button Select

Play Levels:

64

Opening Book:

6000 Half moves

Take Back:

34 Half Moves

Position Setup:

Available

Position Verify:

Available

Move Analysis:

Display Info:

Available

Available

Solve Mate:

Mate-in-8

Save Game:

Available

Ponder:

Available

Search Depth:

20 Ply Max.

Provide Hint:

Available

Teach Mode:

Available

Change Sides:

Available

Active Level:

TM Level:

C5

Infinite Level:

B8

A8

Game Features

Matchplay & Test ELO Ratings

Computer Game Rating

Rating Test

Other  Computer Chess Ratings

USCF

USCF

Spacious Mind

Human Rating

USCF

CCR

CCNS

Ply

FIDE

USCF

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1998

2058

Expert Level Electronic Table Top Chess Computer!

Hardware Specification

About Saitek Kasparov Model K04 Capella (1998) Electronic Chess Computer
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