SAITEK KASPAROV CAPELLA
Your chess computer is a unique chess partner. Its strong program gives you a great game whether you are a beginner or just want to improve your skill.
SAITEK KASPAROV CAPELLA uses advanced single-chip microcomputer technology and gives you up to 60 hours of play on 4 AA/R6/AM3 alkaline batteries.
SAITEK KASPAROV CAPELLA MAIN CHARACTERISTICS:
- LEVELS OF SKILL -- SAITEK CAPELLA has a total of 64 skill levels for casual play, tournaments, speed chess, analysis and problem solving. Remember that just like a human being the computer becomes stronger when it has more time to think about its moves.
- GAME MEMORY -- You can interrupt a game at any stage (even when the computer is thinking) simply by pressing STOP. Play is interrupted and all lights are turned off to conserve battery power. The computer will “remember” the position for up to 24 months and be ready to resume play when you turn it on again by pressing GO. The level and all other parameters will remain unchanged.
- NON-AUTO -- Normally, as soon as you have made a move on the sensor board, the computer immediately begins to compute its reply. But there are situations in which you just want to enter moves. For instance you may want to try a special opening against the computer, one it doesn’t play of its own accord. Or you may want to force it to play a certain continuation in order to understand a complicated position.
- THE COMPUTER AS A REFEREE -- The NON AUTO mode has another important use. When you play a game with a friend press NON AUTO and then play the game on the sensor board. The computer will act as a referee and advisor. It will protest if anyone makes an illegal move, and if either side needs help he can always press PLAY and get some advice from the computer.
- INFORMATION FROM THE COMPUTER -- Would you like to know what your electronic chess partner is doing while it is computing a move? Well, your KASPAROV chess computer will gladly tell you, giving you a wealth of information on its “thought process”. It will show you which move it is presently considering and its evaluation of the current position. This is not just of passing interest - it can help you to learn more about the game.
- Press INFO while the computer is thinking. It will show you the best move it has found so far. Note that the INFO light is turned on.
- If you press INFO a second time (while the computer is thinking) the lights on the left-hand side of the board will show you what it thinks of the current position. The evaluation is on a scale of 1 to 8. This is how to interpret the display. Light Meaning:
- 8 White has a winning position.
- 7 White has a clearly better position.
- 6 White has an advantage.
- 5 The position is balanced.
- 4 The position is balanced.
- 3 Black has an advantage.
- 2 Black has a clearly better position.
- 1 Black has a winning position.
- You can watch the evaluation change as the computer looks more deeply into the position.
- ADVICE FROM THE COMPUTER - During a game you may reach a position in which you can’t think of a good move. Just press INFO. The computer will suggest a move for you, using lights to indicate that this is only a suggestion. You can accept its advice or play any other move you like.
- VERIFYING THE BOARD POSITION -- It may sometimes happen that you have upset the pieces on the board or for some other reason are not sure that the position is correct. In such cases you can always ask the computer to show you the proper location of each piece.
- SETTING UP A SPECIAL POSITION -- If you want to set up a special position which contains only a few pieces, then it is better to start from scratch. Press SET UP and NEW GAME. This clears the board of all pieces. You can now enter the position as described above.
Excerpt taken from the Saitek “CAPELLA” User Manual.